Upaya Meningkatkan Motivasi Belajar Melalui Metode Permainan Sepur Lirih Informasi pada Siswa Sekolah Dasar

Penulis

  • Ferawati Ferawati STKIP Bima

DOI:

https://doi.org/10.70294/jimu.v1i1.300

Kata Kunci:

Game methods, low gauge information, learning motivation

Abstrak

This study aims to determine efforts to increase learning motivation through the method of soft gauge games in students through classroom action research (PTK) which includes four stages, namely: planning, implementation, observation, and reflection. The subjects in this study were elementary school students. The study was conducted for one month. Based on the results of the study showed that the information low gauge game method affects the learning motivation of elementary school students, this can be seen based on the results of data analysis using N-gain score showing that the increase in student motivation in cycle 1 pretest average of 40.8% postes 60.3%, increased 19.5% Gain Score  0.4 classified as moderate, Cycle II average pretest of 58% postes 80.3% and increased 22.3% with Gain Score 0.4 is classified as medium This means that student learning motivation has increased which is classified as moderate.Thus the implementation of the information soft gauge game method can increase student learning motivation.

Unduhan

Data unduhan belum tersedia.

Referensi

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Diterbitkan

2023-12-30

Cara Mengutip

Ferawati, F. (2023). Upaya Meningkatkan Motivasi Belajar Melalui Metode Permainan Sepur Lirih Informasi pada Siswa Sekolah Dasar. JIMU:Jurnal Ilmiah Multidisipliner, 1(01), 113–117. https://doi.org/10.70294/jimu.v1i1.300