Perancangan Media Pembelajaran Pengenalan Bangun Ruang Menggunakan Augmented Reality

Penulis

  • Yoga Putra Pratama Universitas Muhammadiyah Ponorogo

Kata Kunci:

Augmented Realty, Marker Build Space, Interactive Learning

Abstrak

Computer vision technology is one of the branches of artificial intelligence that is growing very rapidly. Many technology-based products can be produced using computers. One of them is augmented reality technology. The potential of AR in the world of education can be a breakthrough in interactive multimedia learning that motivates students to learn This research uses a development model or in English called Research and Development (R&D). From the analysis, it was decided to use Unity 3D and Vuforia SDK. Augmented reality (AR) often combines the real world, the virtual world, and 3D elements. The objects used can be 2D or 3D, and the objects are projected directly into the real world. that the AR system has three main components, namely the tracking system that determines the position and orientation of real-world objects. The graphics system uses the information provided by the tracking system to represent the virtual image in the appropriate location, such as on a real object. The display system is then a display system that combines the real world with virtual images and transmits the results to the userAugmented Reality (AR) that has been developed is capable of displaying 3-Dimensional shapes of building a space that is very similar to real shapes. This research successfully developed an application using spatial markers with Vuforia technology, and Unity 3D

Unduhan

Data unduhan belum tersedia.

Referensi

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Diterbitkan

2024-06-23

Cara Mengutip

Pratama, Y. P. . (2024). Perancangan Media Pembelajaran Pengenalan Bangun Ruang Menggunakan Augmented Reality. JIMU:Jurnal Ilmiah Multidisipliner, 2(03), 600–607. Diambil dari https://ojs.smkmerahputih.com/index.php/jimu/article/view/410