Penerapan Model Pembelajaran Two Stay Two Stray Berbasis Educational Game dalam Meningkatkan Hasil Belajar Dasar- Dasar Agroteknologi Pengolahan Hasil Pertanian di SMK N 3 Takalar

Penulis

  • Widya Angraini Universitas Negeri Makassar
  • Jamaluddin P Universitas Negeri Makassar
  • Khaidir Rahman Universitas Negeri Makassar

Kata Kunci:

Two Stay Two Stray, Educational game, Learning Results

Abstrak

This research is classroom action research which aims to determine the effect of implementing the two stay two stray learning model based on educational games in improving learning outcomes on the Basics of Agrotechnology for processing agricultural products. APHP 1.2 class at SMK N 3 Takalar. The independent variable in this research is the learning model used, namely the two stay two stray learning model based on educational games, while the dependent variable is the students' learning outcomes. The population in this study were all class Research data was obtained using learning outcomes tests in the form of Pre Test and Post Test. The data analysis technique used is the learning outcomes formula. The results of this research were that there was an increase in student learning outcomes, namely in cycle I by 20.53% and cycle II by 48.41%. The average Pre Test and Post Test scores in cycle I were 51.69 and 62.30, while the average Post Test score in cycle II was 92.46. Based on data analysis, it can be concluded that the application of the two stay two stray learning model based on educational games can improve the learning outcomes of APHP 1.2 class students at SMK N 3 Takalar.

Unduhan

Data unduhan belum tersedia.

Referensi

Achmad Sugandi. 2004. Teori Pembelajaran. Semarang: UPT MKK UNNES

Andreas A. 2012. Instrumen Perangkat Pembelajaran. Bandung: PT Remaja Rosdakarya

Huda, M. 2013. Cooperative Learning Metode, Teknik, Struktur dan Model Penerapan.Jakarta: Pustaka Pelajar.

Kurniati Rini. 2012. Pengaruh model pembelajaran cooperative learning teknik two stay two stray (dua tinggal dua bertamu) terhadap hasil belajar siswa pada mata pelajaran ekonomi. Skripsi.Program Studi Ekonomi UNESA

Ridwan.2011. Penanganan Efektif Bimbingan dan Konseling di Sekolah. Yogyakarta: Pustaka Pelajar.

Slameto. 2003. Belajar dan Faktor-faktor yang Mempengaruhinya. Jakarta: Rineka Cipta.

Sudjana, 2014. Penilaian Hasil Proses Belajar Mengajar. Semarang:Rosdakarya.

Diterbitkan

2025-02-04

Cara Mengutip

Angraini, W. ., Jamaluddin P, & Rahman, K. . (2025). Penerapan Model Pembelajaran Two Stay Two Stray Berbasis Educational Game dalam Meningkatkan Hasil Belajar Dasar- Dasar Agroteknologi Pengolahan Hasil Pertanian di SMK N 3 Takalar. JIMU:Jurnal Ilmiah Multidisipliner, 3(02), 840–847. Diambil dari https://ojs.smkmerahputih.com/index.php/jimu/article/view/673