Pengaruh Model Pembelajaran Jigsaw Berbantuan Kahoot! terhadap Hasil Belajar Peserta Didik Kelas X APHP di SMK Negeri 3 Takalar

Penulis

  • Andi Reski Amaliah Suardi Universitas Negeri Makassar
  • Andi Sukainah Universitas Negeri Makassar
  • Khaidir Rahman Universitas Negeri Makassar

DOI:

https://doi.org/10.70294/jimu.v2i03.491

Kata Kunci:

Jigsaw, Kahoot, Learning outcomes.

Abstrak

Kahoot-assisted jigsaw learning model is a teaching approach that combines jigsaw cooperative learning techniques with the use of Kahoot interactive quiz platform to increase students' participation and learning outcomes. This study aims to determine the effect of Kahoot-assisted Jigsaw learning model on learning outcomes of class X APHP students at SMK Negeri 3 Takalar. This type of research is a quasi-experiment that applies the Kahoot-assisted jigsaw learning model to the experimental class and the conventional learning model to the control class. The independent variable in this study is the application of the Kahoot-assisted Jigsaw learning model, while the dependent variable is student learning outcomes. The population in this study were all X APHP class students totaling 54 students and the samples in this study were 25 X APHP 1 students as the control class and 25 X APHP 2 students as the experimental class which were drawn by purposive random sampling. The research data were obtained from the observation sheet of learning activities and learning outcomes test. The results showed that the average post-test value of students (83.2) in the experimental class was greater than the average post-test value (65.76) in the control class. The standard deviation of the experimental class post-test was 10.39 and the standard deviation of the control class post-test was 14.42. The t-count value is 4.926 ˃ t-table 1.677 at a significance level of 0.05 with degrees of freedom (db) = 48. Thus, the hypothesis H0 is rejected and H1 is accepted. Based on the findings and discussion of this study, it can be concluded that the application of the Kahoot-assisted jigsaw learning model has an effect on student learning outcomes in class X APHP SMK Negeri 3 Takalar

Unduhan

Data unduhan belum tersedia.

Referensi

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Wahyu, Nur Aini. 2016. The Implementation Of Cooperatif Learning By Using Jigsaw and make a match Method To Improve The Activity and Learning Outcomes Of Sosial Science. Journal, Vol.2 No.1. https://jurnal.uns.ac.id/ictte/article/view/8132 ISSN: 25002-4124.

Diterbitkan

2024-08-20

Cara Mengutip

Andi Reski Amaliah Suardi, Andi Sukainah, & Khaidir Rahman. (2024). Pengaruh Model Pembelajaran Jigsaw Berbantuan Kahoot! terhadap Hasil Belajar Peserta Didik Kelas X APHP di SMK Negeri 3 Takalar . JIMU:Jurnal Ilmiah Multidisipliner, 2(03), 787–793. https://doi.org/10.70294/jimu.v2i03.491

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