Penerapan Model Pembelajaran Team Games Tournament (TGT) Berbasis Wordwall dalam Upaya Meningkatkan Partisipasi dan Hasil Belajar Siswa SMKN 3 Takalar
Kata Kunci:
team games tournament, wordwall, participation in learning, learning outcomes.Abstrak
This research is a classroom action study designed to investigate the application of the Team Games Tournament (TGT) learning model based on Wordwall to enhance student participation and learning results at SMK Negeri 3 Takalar. The independent variable in this study is the Team Games Tournament (TGT) model, while the dependent variables are student participation and learning outcomes. The population of this study consists of students from SMKN 3 Takalar, majoring in Agricultural Product Processing (APHP), and the sample includes students from class APHP 2.2, totaling 30 students. Data were collected through questionnaires, observation sheets of student participation, and learning outcome tests. Data analysis techniques employed were participation and learning outcome formulas. The outcomes of this research demonstrate a rise in student engagement in learning in Cycle I from 64.5% to 77.4%. Meanwhile, the improvement in student learning outcomes was 63.9% in Cycle I and 89.8% in ppCycle II. The average pre-test and post-test scores in Cycle I were 36.5 and 63.9, respectively, with a post-test score of 89.8 in Cycle II. According to these findings, it can be concluded that the Team Games Tournament learning model based on Wordwall effectively enhances both participation and students' academic achievements in the subject of processed plant product production for the APHP 2.2 class at SMK Negeri 3 Takalar.
Unduhan
Referensi
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