Pengembangan Media Quiz Interaktif Kahoot dalam Meningkatkan Motivasi Belajar Siswa pada Pembelajaran SKI Kelas XI di MA Darul Ulum Palangka Raya
Kata Kunci:
Interactive Quiz Media, Kahoot!, Learning Motivation, Ski Learning.Abstrak
Student learning motivation in the SKI subject in class XI MA Darul Ulum Palangka Raya shows that it needs to be considered. Learning methods that are less interactive are often a barrier to student interest. This is caused by learning methods that tend to be monotonous and less interactive. This study aims to develop interactive quiz media Kahoot! as an alternative learning that is more interesting and effective in learning the History of Islamic Culture, especially in learning the material on the progress of Islamic civilization during the Ottoman Empire. Media development is carried out by referring to the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) and validated by material experts and media experts. The validation results show that the interactive quiz media Kahoot is suitable for use in Ski learning. The research method used is Research and Development (R&D) with the ADDIE approach. With the data collection method of Observation, questionnaires, Documentation. while the analysis method used is Aiken'V, Normality test and T test. The development stages include needs analysis, design, development, implementation, and evaluation. The Kahoot interactive quiz media was tested on class XI students of MA Darul Ulum Palangka Raya and the results showed that the media was effective in increasing students' learning motivation. The results of the effectiveness test showed that the significance value was 0.015 <0.05, which means that the Kahoot media is effective in increasing students' learning motivation, indicating that the Kahoot! interactive quiz media that has been validated by material experts and media experts can be an effective solution in increasing students' learning motivation in SKI learning.
Unduhan
Referensi
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